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Card game design · 2025-2026

Zap Spells Legends - Card Game

A card game balanced across fifty thousand played games, none of them played by a human.

Model
Custom rules engine plus image models
Category
Game design & simulation
Year
2025-2026
Focus
Game design, Simulation, Card art

Dawid Mielcarek and I set up a design studio called Tempting Fate Games and started with the hardest possible first product: an original card game, rules included.

We built the concept, the mechanics, the full rulebook and worked examples, then designed the cards, fronts and backs, and the visual world around them. The part that changed the project was the AI engine we wrote alongside it, which played the game against itself and reported which cards were quietly ruining it.

More than fifty thousand simulated games later, balancing stopped being an argument between two designers and became a number we could both read. The engine kept running while the rules kept changing, which is the only reason the deck settled as fast as it did.

  • 50 000+games simulated
  • 13card and rulebook plates
  • 2designers, one studio

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